World of Tanks is a free to play tank arcade simulation game developed by Wargaming.
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It's not just world war 2 tanks, they added tanks from other games too like the Edelweiss (Asia Server Only) from Senjou no Valkyria or from animes like the Panzer IV Ankou from Girls und Panzer. This game doesn't strive for realism unlike its rival Warthunder and it's not a bad thing. When you play a game, you play to have fun and quoting from a war veteran, "War sucks like staying at the trenches camping for 3 days and you already shat your pants twice". Being arcadeish has some advantage to it like hitpoints, armor values, body structure, camo stats, firepower and everything else that can be modified to balance the tank. It's different in a realistic simulator because they follow the specification faithfully, if the tank is bad then it's bad, nobody's gonna play that tank and that's awful. Also the spotting mechanics in an arcade game works in tandem with other mechanics like skins, camo, equipments and consumables. World of Tanks is plainly the better game for me.
Each nation has a tech tree of tanks and they're categorized into 5 segments which is the light, medium, heavy, tank destroyer and the spg line. Nations have a particular knack for them that we call the hidden attributes. Although it's not really a secret but WG just does not talk about it much and I only heard about it from youtubers.
From tier 1-4 are all brawler light tanks and they don't have roles yet. Players will take this time to learn the basics about shooting, armor, map awareness, camo and view range. Tier V is where the line branches out and you'll learn about the tank roles.
For light tanks, they are considered as scouts because of their high view range, high camo values, low frame and speed. Mediums are brawlers although they have versatile stats so they can take on support heavy roles and sometimes even scout roles. Heavies are hard brawlers and they hold the lines in each opposing team, they either have thick armor or high hitpoints. The TD's on the other hand can either be a support heavy or plain support, they are characterized by their high penetrating and damaging shots, they're sort of limited in some ways. Lastly is the SPG (Artillery), they can snipe from afar and deals stun or heavy damage but they have slow reload time and rely on everyone else to spot for them.
Tanks are unique in their own way, and you need to play them to know about them. Some are broken, some are not, some are difficult and there a lot of them. Knowing each tanks weaknesses and strength is very useful in battles as you could change your playstyle and decisions to outmatch them. The most important thing is knowing the map environment like where are the vantage points, where to take cover, where are the vegetations that will let you hide your tank and so on. That's why I always recommened starting players to play the medium line first before going after other branches because that way they'll be able to learn and know the map. Why not the lights? cuz you'll be dying a lot and you don't know the other stuffs yet, you only play scouts when you're already a pro (True Story).
Although I died a lot in this game, it's very fun and rewarding. Furthermore, the replay system is the best there is in gaming. It can produce 2-10mb replay files that is easy to share and store.
After the core update years ago, the graphics were improved tremendously although it requires a faster hardware to run. Thankfully the game still has their low graphics option for low-end computers.
The music were fabulous and it differs per map.
Yes it works fine on Ryzen 5 5600G without a GPU. I could get 100-130 fps playing on low settings.